![]() Thirdly, each "property" of a "tile" is known as a dialog "attribute". Secondly, each "control" on the dialog is known as a "tile definition". Firstly, the dialog box itself is known as a "dialog definition". ("Hey Kenny, get on with it!") Oops, sorry! Anyway, where was I? Oh yeah, I will suffer.(thump!!) As I was saying before I got this black eye, there are a few terms that you need to familiarise yourself with before we get stuck into some coding. I will share your pain and misery, and will wipe away your tears, I will. (make it work, or you're out boy!) Well, I would hate for any of you to be in the same situation, so for the next few issues, I'll be taking you step by step, hand in hand, through the minefield of the DCL language. I admit, it did me too until I was forced into a situation were I had to learn it and quickly. Getting Started With DCL Dialog Control Language, or DCL, always seems to frighten off a lot of Lispers.
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